![]() Looking at the action from a classic three-quarters perspective, players stomp their way around intricately designed cityscapes, carefully aiming weapons and transforming houses into clouds of matchsticks, turning buildings into piles of rubble, and reducing crowds of civilians into splotches of red slime. As computers and consoles got more powerful, developers began focusing on building fully 3D worlds to explore, leaving sprite-based carnage to the ash-heap of history.Ī throwback in all the best ways, Brigador puts players in control of a variety of vehicles built to deliver shocking amounts of damage in as little time as possible. Looking for something unsettling? Keep your Mortal Kombat spine-ripping, I’ll be controlling a team of four armored cyborgs as they gatling gun an entire downtown core, thanks. Big worlds to explore, powerful weapons to fire, elaborately decorated rooms to destroy – it was a genre notable primarily for the brutality of the games it offered. WTF Strapping two shotguns to this Tuk-Tuk to see how it stacked up against some tanks.īetween Syndicate, Crusader, and Project Overkill, the 90s were the heyday of the isometric shooter.
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