![]() ![]() ![]() The GeForce GTX 1050 and GTX 1050 Ti won't cut it for the Vive, though an even older-gen GeForce GTX 970/980 or Radeon R9 290/390 might just squeak you by. ![]() If you have an older video card, for use with the Index, original Vive, or Rift (and the Rift S), you'll really want at least a GeForce GTX 1060 card from Nvidia, or a Radeon RX 580, Radeon RX 590, or Radeon RX Vega card from AMD. The graphics card is the key piece of hardware, though. If you don't want to be standing for long stretches in virtual darkness, waiting for your game's levels to load, we'd also strongly recommend opting for a solid-state drive (SSD) in any VR-ready system. For either HMD, you'll ideally also want 16GB or more of RAM, though 4GB is given as the bare minimum for the Vive and 8GB for the Rift. Given the similarity of the screens in the original Vive and the Rift, it's no surprise that Oculus' published minimum recommendations for the Rift include the same Intel CPU suggestions. In general, that means any recent-model Core i5 or Core i7 desktop CPU, such as the Intel Core i5-11600K or one of AMD's Ryzen 7 chips, should be more than sufficient. The minimum hardware requirements for the HTC Vive and Vive Pro include an Intel Core i5-4590 or an AMD FX-8350 or better processor. If you're putting together a gaming PC now to use with one of these headsets, or updating your existing desktop to make sure it's ready for VR, just what will you need? The short answer: a fair bit of graphics muscle. They're not entirely about immersive gaming (not all VR games work on these headsets) and can be used in situations involving interactive training or other specialized work usage cases. They have lower hardware requirements than the Valve, HTC, and Oculus headsets, but these requirements can vary according to their intended usage cases. They haven't really taken off on the consumer side, but this category of devices includes the Samsung HMD Odyssey, which has the same resolution and same refresh rate as the Vive Pro, and the Dell Visor, with dual 1,440-by-1,440-pixel screens and a 90Hz refresh rate. And both use OLED screens for rich blacks and vivid colors, just like Samsung's high-end phones and tablets.īeyond the HTC, Valve, and Oculus offerings are a handful of so-called Windows Mixed Reality headsets, which combine aspects of VR with reality-overlay augmented reality (AR). The Vive and Rift have rather similar core specs, and as a result, have similar minimum hardware demands.īoth have an effective resolution of 2,160 by 1,200 pixels (that is, 1,080 by 1,200 pixels per eye) and a refresh rate of 90Hz. Spoiler alert, though, in case the headline wasn't a big enough clue: The graphics card matters. Here's how to assess what you need to use them. The Oculus and HTC HMDs require a fairly powerful PC to create lush environments right in front of your eyes. Those who want their virtual reality to look a little more, well, "real" will be more interested in today's powerful mainstream VR headsets, or head-mounted displays (HMDs)-the Oculus Rift (and the Oculus Rift S), the HTC Vive, the HTC Vive Pro, and the Valve Index-as well as the 'tweener category of Windows Mixed Reality headsets. It's tough to feel truly immersed in a virtual world when you're staring at a grainy screen, blocky text, and distant mountains that look pixelated. And even since then, today's smartphone graphics chips aren't quite up to the task of rendering complex 3D worlds with high-resolution textures in a way that passes muster up that close. These were impressive early attempts at "cheap VR," but the screens on most smartphones just don't pack enough pixels to deliver a sharp image a few inches from your eyeballs. How to Set Up Two-Factor Authentication.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files.How to Save Money on Your Cell Phone Bill.How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages. ![]()
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